Wednesday, 23 March 2016

Evaluation Question 4- Shane Farrell

Evaluation Question 4  

How did you use new technologies in the construction and research, planning and evaluation stages?


Evaluation Question 3 - Shane Farrell

Evaluation Question 3 

 What have you learnt from your audience feedback?






Transcript:

We decided to pick the song ‘Hype in The Booth’ by the 19-year-old grime artist Isaiah Dreads. As a group, we are big fans of the genre and felt this up and coming artist would be the perfect choice to make a music video for. We were able to pair our knowledge of the genre with primary and secondary research to find out what audience we would be targeting in our video. The use of audience feedback to our choices aided the decision making process.

Over the summer, I was lucky enough to see Isaiah perform live at a festival (Reading), the audience at his set gave me the first basic idea of his following, being predominantly 14-24 year-old males. I was able to pair this with our primary research as a group into the artist’s social media pages, looking at followers on Twitter, Instagram and Facebook and the comments on his YouTube. His following was again, made up predominantly of 14-24 year olds, with a mix in gender this time. The use of these two forms of research were helpful, but the most useful method of research we were able to carry out was a questionnaire to gain specific information from a potential audience.

We devised a set of 6 simple questions to give to a potential viewer of the video:
  • What is your age?
  • Who is currently your favorite grime artist?
  • How often do you attend live grime events?
  • What do you expect to see in a grime video?
  • Where do you hear about and view grime videos?

After handing out 50 questionnaires, we found out a number of things. Firstly, the predominant age was 14-24, fitting with our previous research. We also found out that ‘Chip’ and ‘Stormzy’ were by far the most popular artists, with 75% of people we asked mentioning them. To build on this we further researched those two artists, looking into their social medias and viewing the norms in their videos. From this research we found ‘Chip’s’ ’96 Bars of Revenge’ video, which we held as a string basis for our final product. The questionnaire also provided us with the fact that the majority of people (70%) believed the visuals were second to the performance and lyrical ability of the artist themselves. This meant that although our focus was on good production value, we also needed our artist to give a good performance for the video to be seen as good. The people we questioned liked simple, hard hitting, performance based videos and this is what we would strive for.

The next form of feedback we received was from our carefully selected focus group. After identifying a target audience of 14-24 year olds, with a majority being male, we mirrored this in a focus group based research session. The point of the focus group was to select a song for us to make a video on, with a choice between ‘Hype in The Booth’ and ‘Fire Flow’ two tracks by Isaiah. We also were able to brainstorm with the group and receive feedback to preliminary ideas on the video. The results of this focus group were very useful. We identified ‘Hype in The Booth’ as the chosen song, due to its creative yet hard hitting nature. The focus group also enabled us to come out with the idea of shooting the video in two main locations, with an estate for the verses and a booth for the hook. It was a very useful form of feedback and was crucial to overall outlook of our video.

The first feedback to a fully encapsulated idea was after our group pitch to fellow media producers. We presented our ideas for the video and received questions after. The problem with this form of feedback was that we were presenting to random people, not to our specific target audience. With this, they suggested their doubts on how the video would be interesting if there was just one artist in it and that it wouldn’t follow any plotline. Though this feedback was vague and arguably naïve, we took it on and employed various methods in the shooting and editing of the video to make it exciting to watch and to hook the viewer. This feedback from them can be compared to the feedback we received from them once the video was finished. They said it was ‘great’ and kept them entertained throughout with the use of fast paced cuts and varied shots.

Further feedback on our video was also very positive, after this time asking our target audience their thoughts, they agreed the video was well constructed. They believed the video was fitting to the grime genre and looked ‘professional’. They commented on the large number of shots and the pace of cuts within the video, believing that’s what kept them hooked. Their feedback also told us that our artists performance in the video was convincing, with aggression and belief tied in at the right times. The feedback to our video was very useful in deciding that it was complete, hours were spent in the production of the video and the feedback confirmed that the finished product was to a good standard.

Audience feedback was also crucial in the development of our print products. We carried out a further questionnaire before getting started. With this we found that simplicity was key, people just wanted the basics on a poster and that a dark color scheme for both was best suited to our genre of grime. We took this feedback and developed drafts for each of our products. We then received feedback on those drafts, being told to change the text layout in the poster and to change the colors and the font in the digipak. Once finished, we then asked for feedback on our final products together. Feedback was very good, saying they crossed over well and provided as good introduction promotional material for Isaiah.


To conclude, research into the target audience for Isaiah Dreads as well as audience feedback was very important in the development of our music video, digipak and magazine poster. The research we attained enabled us to shape a product fit to be fed back on. We were able to in turn create effective final products in all 3 areas. The ongoing process of receiving feedback on developing products enabled us to shape them into meaningful and fitting pieces of the grime genre. I believe the final products are as near to the target audiences expectations as we could’ve made them and the feedback process was crucial in this happening. I was able to merge my own personal opinion and tastes with the tastes of the majority to create 3 effective final products.

Evaluation Question 2 - Shane Farrell


Evaluation Question 2

How effective is the combination of your main and ancillary texts?




Evaluation Question 1 - Shane Farrell

Evaluation Question 1

In what ways does your product use, develop or challenge forms and conventions of real media products?







Links:

Our Video:

Giggs More Ratatin:

Stormzy Shut Up:

Novelist Bigger Man Sound:

Chip 96 Bars of Revenge:

Novelist Endz:

Schoolboy Q Studio:

Double s x Shocka One Take